EffectScheduler.SchedulingStrategy ​
The scheduling strategy for effects.
Kind: Enum
Namespace: CrowdControl.Games
Inheritance: IComparable → IConvertible → IFormattable → ISpanFormattable
Public Attributes
SchedulingStrategy
Ignore
Ignores the grouping and processes effects as they come.
SchedulingStrategy
RoundRobin
Processes effects in a round-robin fashion within their grouping.
SchedulingStrategy
PrioritizeCurrent
Prioritizes the most recent effect's grouping when scheduling.
Enums
EffectScheduler.SchedulingStrategy
[Ignore = 0, RoundRobin = 1, PrioritizeCurrent = 2]The scheduling strategy for effects.
