Skip to content

EffectScheduler.SchedulingStrategy ​

The scheduling strategy for effects.

Kind: Enum

Namespace: CrowdControl.Games

Inheritance: IComparable → IConvertible → IFormattable → ISpanFormattable

Public Attributes

SchedulingStrategy

Ignore

Ignores the grouping and processes effects as they come.

SchedulingStrategy

RoundRobin

Processes effects in a round-robin fashion within their grouping.

SchedulingStrategy

PrioritizeCurrent

Prioritizes the most recent effect's grouping when scheduling.

Enums

EffectScheduler.SchedulingStrategy

[Ignore = 0, RoundRobin = 1, PrioritizeCurrent = 2]

The scheduling strategy for effects.