sd2snesConnector ​
A connector for reading log files.
Kind: Class
Namespace: ConnectorLib.sd2snes
Inheritance: ConsoleBase → I16BitConnector → I8BitConnector → IAddressableConnector → IConsoleConnector → IDisposable → IDomainMappableConnector → IGameConnector → IROMFileSystem → IROMProcessor → ISNESConnector
Public Constructors
Creates a new instance of the ConnectorLib.sd2snes.sd2snesConnector class.
Creates a new instance of the ConnectorLib.sd2snes.sd2snesConnector class.
Public Member Functions
Task
Task
void
bool
bool
bool
bool
IBatchWriteContext
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
string
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
IBatchContext8
IBatchContext16
byte?
byte?
bool
bool
ushort?
Reads an unsigned 16-bit value from the game system.
bool
Reads an unsigned 16-bit value from the game system.
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
Public Static Functions
bool
Maps an address from one range to another, returning true if the address was within the source range.
uint
Translates an address from the SNES address space to the sd2snes address space.
Properties
Endianness
Endianness
[get, ]
PointerFormat
PointerFormat
[get, ]
static
string
Usb2SnesApplicationName
[get, set]
Allow for overriding the application name displayed in the e.g. legacy Usb2Snes host app. While this is not visible when using the CrowdControl SD2SNES service, it is recommended for custom applications to set this, so that they can be properly distinguished in any applicable user-facing UI from the CrowdControl app.
SNESMapper
Mapper
[get, ]
bool
Connected
[get, ]
uint
FreezeAddress
[get, set]
Gets or sets the address where freeze table is stored.
int
FreezeSlotCount
[get, set]
Gets or sets the maximum number of freeze slots available.
