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DolphinConnector ​

A connector for the Cemu Wii U emulator.

Kind: Class

Namespace: ConnectorLib.Inject.Emulator

Inheritance: EmulatorInjectConnector → I16BitConnector → I32BitConnector → I64BitConnector → I8BitConnector → IAddressableConnector → IConsoleConnector → IDisposable → IDomainMappableConnector → IDomainMappableConnector\<EmulatorInjectConnector\> → IGCNConnector → IGameConnector → IGeckoConnector → IROMProcessor → IScannableConnector → IScannableDomainMappableConnector → IWiiConnector

Public Constructors

DolphinConnector()

Creates a new instance of the ConnectorLib.Inject.Emulator.DolphinConnector class.

Public Member Functions

void

UncacheJIT()

Uncaches the JIT (Just-In-Time) compiler for the Dolphin emulator.

void

PushState()

Pushes the current state of the emulator to the stack.

void

PopState()

Restores the last saved state of the emulator from the stack.

void

InvertControls(bool invert)

Inverts/restores the controls of the emulator.

void

SwapButtons(bool swap)

Swaps/restores the face buttons of the emulator.

bool

Freeze8(ulong address, byte value)

bool

Freeze16(ulong address, ushort value)

bool

Freeze32(ulong address, uint value)

bool

Freeze64(ulong address, ulong value)

virtual override

bool

SendMessage(string message)

Properties

Endianness

Endianness

[get, ]

PointerFormat

PointerFormat

[get, ]