StandardErrors ​
The standard set of errors that can occur in the Crowd Control system.
Kind: Enum
Namespace: CrowdControl.Common
Inheritance: IComparable → IConvertible → IFormattable → ISpanFormattable
Public Attributes
StandardErrors
Unknown
An unknown error occurred.
StandardErrors
ExceptionThrown
An exception was thrown while attempting to run the effect.
StandardErrors
BadRequest
The request was invalid.
StandardErrors
EffectUnknown
The effect was not available.
StandardErrors
UnknownEffect
The effect was not available.
StandardErrors
EffectDisabled
The effect was disabled.
StandardErrors
AlreadyFailed
The effect has already failed.
StandardErrors
CannotParseNumber
A supplied parameter could not be parsed.
StandardErrors
UnknownSelection
A supplied parameter was unknown.
StandardErrors
ConnectorError
An unknown connector error occurred.
StandardErrors
ConnectorReadFailure
The connector could not read from the game.
StandardErrors
ConnectorWriteFailure
The connector could not write to the game.
StandardErrors
ConnectorNotConnected
The connector could not connect to the game.
StandardErrors
ConnectorNotSupported
The connector does not support the requested effect.
StandardErrors
NoResponse
The connector received no response from the game.
StandardErrors
SettingsError
An error occurred while processing the pack settings.
StandardErrors
CooldownPerEffect
The effect is on cooldown.
StandardErrors
CooldownGlobal
Effects are on cooldown.
StandardErrors
RetryMaxTime
The maximum retry time was exceeded.
StandardErrors
RetryMaxAttempts
The maximum number of retry attempts was exceeded.
StandardErrors
NoSession
No active game session.
StandardErrors
SessionEnding
The game session ended before the effect could be run.
StandardErrors
BadGameState
The game state was not ready.
StandardErrors
GameObjectNotFound
A required game entity was not found.
StandardErrors
PlayerNotFound
The player was not found.
StandardErrors
CharacterNotFound
The character or party member was not found.
StandardErrors
EnemyNotFound
The enemy was not found.
StandardErrors
ObjectNotFound
The object was not found.
StandardErrors
PrerequisiteNotFound
A required object was not found.
StandardErrors
ObjectStateError
A required game entity was not in the correct state.
StandardErrors
AlreadyInState
The character or object was already in the target state.
StandardErrors
AlreadyAcquired
The item or object was already acquired.
StandardErrors
AlreadyFinished
The selected objective was already finished.
StandardErrors
NoEmptyContainers
There are no empty containers or slots available.
StandardErrors
PartyFull
The player's group or party is full.
StandardErrors
InvalidArea
The selected effect is not applicable or not allowed in the current area.
StandardErrors
InvalidTarget
The selected target is not valid for the effect.
StandardErrors
NoValidTargets
No valid targets were found.
StandardErrors
SpawnNotAllowedHere
The selected object or enemy cannot be spawned here.
StandardErrors
RangeError
A value range error occurred.
StandardErrors
AlreadyMinimum
The value was already at the minimum.
StandardErrors
AlreadyMaximum
The value was already at the maximum.
StandardErrors
EffectNotImplemented
The effect is not implemented.
StandardErrors
PackResourceMissing
A required pack resource was missing.
StandardErrors
EmulatorNotSupported
The emulator does not support this effect.
StandardErrors
EmulatorInvalidSetting
The emulator was not properly configured.
StandardErrors
ConflictingEffectRunning
A conflicting effect is already running.
StandardErrors
UnqueueablePending
This effect cannot be queued and another instance is already running.
Enums
StandardErrors
[Unknown = 0, ExceptionThrown = 1, BadRequest = 4096, EffectUnknown = 4097, UnknownEffect = 4097, EffectDisabled = 4098, AlreadyFailed = 4099, CannotParseNumber = 4112, UnknownSelection = 4113, ConnectorError = 8192, ConnectorReadFailure = 8193, ConnectorWriteFailure = 8194, ConnectorNotConnected = 8195, ConnectorNotSupported = 8196, NoResponse = 8448, SettingsError = 12288, CooldownPerEffect = 12545, CooldownGlobal = 12546, RetryMaxTime = 12291, RetryMaxAttempts = 12292, NoSession = 20480, SessionEnding = 20481, BadGameState = 16384, GameObjectNotFound = 16640, PlayerNotFound = 16641, CharacterNotFound = 16642, EnemyNotFound = 16643, ObjectNotFound = 16644, PrerequisiteNotFound = 16645, ObjectStateError = 16896, AlreadyInState = 16897, AlreadyAcquired = 16898, AlreadyFinished = 16899, NoEmptyContainers = 16912, PartyFull = 16913, InvalidArea = 16928, InvalidTarget = 16929, NoValidTargets = 16930, SpawnNotAllowedHere = 16932, RangeError = 17152, AlreadyMinimum = 17153, AlreadyMaximum = 17154, EffectNotImplemented = 24576, PackResourceMissing = 24577, EmulatorNotSupported = 28672, EmulatorInvalidSetting = 28673, ConflictingEffectRunning = 32768, UnqueueablePending = 32769]The standard set of errors that can occur in the Crowd Control system.
