EffectPack.Mutex ​
A string or collection of strings that can be used to prevent multiple effects from being active at the same time.
Kind: Struct
Namespace: CrowdControl.Games
Inheritance: IEnumerable → IEnumerable<string> → IReadOnlyCollection<string>
Public Constructors
EffectPack.Mutex(string[] values)
Creates a CrowdControl.Games.EffectPack.Mutex with the specified values.
EffectPack.Mutex(IEnumerable values)
Creates a CrowdControl.Games.EffectPack.Mutex with the specified values.
Public Member Functions
IEnumerator
GetEnumerator()
Gets an enumerator that iterates through the collection of mutex values.
Public Static Functions
Mutex
Create(ReadOnlySpan items)
Creates a CrowdControl.Games.EffectPack.Mutex with the specified values.
Properties
string[]
Values
[get, ]
The values to mutex with other effects.
int
Count
[get, ]
The number of values in the mutex.
