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EffectPack.EffectState.StatusValue ​

The possible values for the status of an effect.

Kind: Enum

Namespace: CrowdControl.Games

Inheritance: IComparable → IConvertible → IFormattable → ISpanFormattable

Public Attributes

StatusValue

Success

The effect started successfully.

StatusValue

Failed

The effect failed to start and will not be reattempted.

StatusValue

RetryImmediate

The effect failed to start and will be reattempted.

StatusValue

Exception

The effect handler threw an exception.

Enums

EffectPack.EffectState.StatusValue

[Success = 0, Failed = 1, RetryImmediate = 2, Exception = 3]

The possible values for the status of an effect.