EffectPack.EffectState.StatusValue ​
The possible values for the status of an effect.
Kind: Enum
Namespace: CrowdControl.Games
Inheritance: IComparable → IConvertible → IFormattable → ISpanFormattable
Public Attributes
StatusValue
Success
The effect started successfully.
StatusValue
Failed
The effect failed to start and will not be reattempted.
StatusValue
RetryImmediate
The effect failed to start and will be reattempted.
StatusValue
Exception
The effect handler threw an exception.
Enums
EffectPack.EffectState.StatusValue
[Success = 0, Failed = 1, RetryImmediate = 2, Exception = 3]The possible values for the status of an effect.
