Skip to content

StandardErrors ​

The standard set of errors that can occur in the Crowd Control system.

Kind: Enum

Namespace: ConnectorLib.JSON

Inheritance: IComparable → IConvertible → IFormattable → ISpanFormattable

Public Attributes

StandardErrors

Unknown

An unknown error occurred.

StandardErrors

ExceptionThrown

An exception was thrown while attempting to run the effect.

StandardErrors

BadRequest

The request was invalid.

StandardErrors

EffectUnknown

The effect was not available.

StandardErrors

UnknownEffect

The effect was not available.

StandardErrors

EffectDisabled

The effect was disabled.

StandardErrors

AlreadyFailed

The effect has already failed.

StandardErrors

CannotParseNumber

A supplied parameter could not be parsed.

StandardErrors

UnknownSelection

A supplied parameter was unknown.

StandardErrors

ConnectorError

An unknown connector error occurred.

StandardErrors

ConnectorReadFailure

The connector could not read from the game.

StandardErrors

ConnectorWriteFailure

The connector could not write to the game.

StandardErrors

ConnectorNotConnected

The connector could not connect to the game.

StandardErrors

ConnectorNotSupported

The connector does not support the requested effect.

StandardErrors

NoResponse

The connector received no response from the game.

StandardErrors

SettingsError

An error occurred while processing the pack settings.

StandardErrors

CooldownPerEffect

The effect is on cooldown.

StandardErrors

CooldownGlobal

Effects are on cooldown.

StandardErrors

RetryMaxTime

The maximum retry time was exceeded.

StandardErrors

RetryMaxAttempts

The maximum number of retry attempts was exceeded.

StandardErrors

NoSession

No active game session.

StandardErrors

SessionEnding

The game session ended before the effect could be run.

StandardErrors

BadGameState

The game state was not ready.

StandardErrors

GameObjectNotFound

A required game entity was not found.

StandardErrors

PlayerNotFound

The player was not found.

StandardErrors

CharacterNotFound

The character or party member was not found.

StandardErrors

EnemyNotFound

The enemy was not found.

StandardErrors

ObjectNotFound

The object was not found.

StandardErrors

PrerequisiteNotFound

A required object was not found.

StandardErrors

ObjectStateError

A required game entity was not in the correct state.

StandardErrors

AlreadyInState

The character or object was already in the target state.

StandardErrors

AlreadyAcquired

The item or object was already acquired.

StandardErrors

AlreadyFinished

The selected objective was already finished.

StandardErrors

NoEmptyContainers

There are no empty containers or slots available.

StandardErrors

PartyFull

The player's group or party is full.

StandardErrors

InvalidArea

The selected effect is not applicable or not allowed in the current area.

StandardErrors

InvalidTarget

The selected target is not valid for the effect.

StandardErrors

NoValidTargets

No valid targets were found.

StandardErrors

SpawnNotAllowedHere

The selected object or enemy cannot be spawned here.

StandardErrors

RangeError

A value range error occurred.

StandardErrors

AlreadyMinimum

The value was already at the minimum.

StandardErrors

AlreadyMaximum

The value was already at the maximum.

StandardErrors

EffectNotImplemented

The effect is not implemented.

StandardErrors

PackResourceMissing

A required pack resource was missing.

StandardErrors

EmulatorNotSupported

The emulator does not support this effect.

StandardErrors

EmulatorInvalidSetting

The emulator was not properly configured.

StandardErrors

ConflictingEffectRunning

A conflicting effect is already running.

StandardErrors

UnqueueablePending

This effect cannot be queued and another instance is already running.

Enums

StandardErrors

[Unknown = 0, ExceptionThrown = 1, BadRequest = 4096, EffectUnknown = 4097, UnknownEffect = 4097, EffectDisabled = 4098, AlreadyFailed = 4099, CannotParseNumber = 4112, UnknownSelection = 4113, ConnectorError = 8192, ConnectorReadFailure = 8193, ConnectorWriteFailure = 8194, ConnectorNotConnected = 8195, ConnectorNotSupported = 8196, NoResponse = 8448, SettingsError = 12288, CooldownPerEffect = 12545, CooldownGlobal = 12546, RetryMaxTime = 12291, RetryMaxAttempts = 12292, NoSession = 20480, SessionEnding = 20481, BadGameState = 16384, GameObjectNotFound = 16640, PlayerNotFound = 16641, CharacterNotFound = 16642, EnemyNotFound = 16643, ObjectNotFound = 16644, PrerequisiteNotFound = 16645, ObjectStateError = 16896, AlreadyInState = 16897, AlreadyAcquired = 16898, AlreadyFinished = 16899, NoEmptyContainers = 16912, PartyFull = 16913, InvalidArea = 16928, InvalidTarget = 16929, NoValidTargets = 16930, SpawnNotAllowedHere = 16932, RangeError = 17152, AlreadyMinimum = 17153, AlreadyMaximum = 17154, EffectNotImplemented = 24576, PackResourceMissing = 24577, EmulatorNotSupported = 28672, EmulatorInvalidSetting = 28673, ConflictingEffectRunning = 32768, UnqueueablePending = 32769]

The standard set of errors that can occur in the Crowd Control system.