CemuTCPConnector ​
A connector for the Cemu Wii U emulator using the Crowd Control TCP bridge.
Kind: Class
Namespace: ConnectorLib.Inject.Emulator
Inheritance: ConnectorBase → I16BitConnector → I32BitConnector → I64BitConnector → I8BitConnector → IAddressableConnector → IConsoleConnector → IDisposable → IDomainMappableConnector → IDomainMappableConnector\<CemuTCPConnector\> → IGameConnector → IROMProcessor → IWiiUConnector
Public Constructors
Public Member Functions
Task
Task
Task
void
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
bool
Removes all freezes registered in Cemu.
bool
bool
bool
bool
Invalidates the PPC recompiler cache of the Cemu emulator.
bool
Invalidates the PPC recompiler cache of the Cemu emulator.
bool
Inverts/restores the main (movement) stick of the emulated GamePad.
bool
Swaps/restores A/B, X/Y, L/R and ZL/ZR on the emulated GamePad.
bool
Gets the title ID and version of the game currently running in Cemu.
bool
string
bool
bool
bool
bool
bool
Public Attributes
string
DEFAULT_HOST
The default host on which the Cemu TCP bridge listens.
int
DEFAULT_PORT
The default port (0xCC01) of the Cemu TCP bridge ("CrowdControlPort" in settings.xml).
uint
PROTOCOL_VERSION
The wire protocol version this connector implements.
Properties
static
string
Host
[get, set]
The host to connect to. Change before connecting if Cemu is configured differently.
static
int
Port
[get, set]
The port to connect to. Change before connecting if Cemu is configured differently.
Endianness
Endianness
[get, ]
PointerFormat
PointerFormat
[get, ]
IFeatureAware
Features
[get, ]
bool
Connected
[get, ]
Events
Action<string>
UserStateLoad
Action<string>
UserStateSave
Action<string>
UserStateDelete
