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Build engine integrations, mods, and custom connectors for Crowd Control.
The recommended path for games built in Unity.
The recommended path for games built in Unreal Engine.
Best for custom engines, standalone tools, and integrations with socket support.
A fallback for environments where WebSockets are not practical.
For emulator packs, legacy integrations, and mods of existing games.
You do not need the SDK for every project.