Skip to content

EffectStatus ​

The state of an effect.

Kind: Enum

Namespace: ConnectorLib.JSON

Inheritance: IComparable → IConvertible → IFormattable → ISpanFormattable

Public Attributes

EffectStatus

Success

The effect executed successfully.

EffectStatus

Failure

The effect failed to trigger, but is still available for use. Viewer(s) will be refunded. You probably don't want this.

EffectStatus

Unavailable

Same as ConnectorLib.JSON.EffectStatus.Failure but the effect is no longer available for use for the remainder of the game. You probably don't want this.

EffectStatus

Retry

The effect cannot be triggered right now, try again in a few seconds. This is the "normal" failure response.

EffectStatus

Queue

INTERNAL USE ONLY. The effect has been queued for execution after the current one ends. Do not send this status unless explicitly instructed to by Warp World.

EffectStatus

Running

INTERNAL USE ONLY. The effect triggered successfully and is now active until it ends. Do not send this status unless explicitly instructed to by Warp World.

EffectStatus

Paused

The timed effect has been paused and is now waiting.

EffectStatus

Resumed

The timed effect has been resumed and is counting down again.

EffectStatus

Finished

The timed effect has finished.

EffectStatus

Wait

The effect cannot be triggered right now. Wait for the specified time period for a followup response. Does not reschedule the request.

EffectStatus

RemoteScheduled

The effect is being managed by a remote scheduler. Wait indefinitely.

EffectStatus

Visible

The effect should be shown in the menu.

EffectStatus

NotVisible

The effect should be hidden in the menu.

EffectStatus

Selectable

The effect should be selectable in the menu.

EffectStatus

NotSelectable

The effect should be unselectable in the menu.

EffectStatus

Reserved0

INTERNAL USE ONLY. Absolutely do not send this status.

EffectStatus

NotReady

The processor isn't ready to start or has shut down.

Enums

EffectStatus

[Success = 0, Failure = 1, Unavailable = 2, Retry = 3, Queue = 4, Running = 5, Paused = 6, Resumed = 7, Finished = 8, Wait = 9, RemoteScheduled = 10, Visible = 128, NotVisible = 129, Selectable = 130, NotSelectable = 131, Reserved0 = 160, NotReady = 255]

The state of an effect.