EffectPack.EffectState ​
A struct representing the running state of an effect.
Kind: Struct
Namespace: CrowdControl.Games
Public Member Functions
void
void
Public Attributes
Guid
Request
The original request to which this response pertains.
StandardErrors
MessageID
The ID of a standardized message.
bool?
Abnormal
true if the response is considered abnormal; otherwise, false.
ErrorSource
ErrorSource
The component that caused the error currently being reported.
Properties
StatusValue
Value
[get, set]
The status of the effect.
Union
Message
[get, ]
The message from the client, if any.
Task
WhenStarted
[get, ]
A System.Threading.Tasks.Task that completes when the effect begins.
Task
WhenCompleted
[get, ]
A System.Threading.Tasks.Task that completes when the effect finishes.
DateTimeOffset?
DismissalTime
[get, ]
Gets the expected ending time of the effect.
SITimeSpan?
TimeRemaining
[get, ]
The amount of time remaining until the effect finishes.
