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IGameStateManager

Inherits object

Public Member Functions

bool

IsReady(EffectRequest? request)

Checks if the game is in a state where effects can be applied. True if the game is in a state where the effect can be applied, false otherwise. The request parameter is not normally checked. Use this is you want to exempt certain effects from checks (e.g. debug or "fix-it" effects).

GameState

GetGameState()

Gets the current game state as it pertains to the firing of effects. The current game state.