TimedEffectState
Inherits object
Public Member Functions
IEnumerator
Runs the timed thread and starts the execution of the effect. An enumerator that advances the start routine until completion.
IEnumerator
Pauses the current timed effect. An enumerator that advances the pause routine until completion.
IEnumerator
Unpauses the current timed effect. An enumerator that advances the resume routine until completion.
IEnumerator
Stops the current timed effect early. An enumerator that advances the stop routine until completion. This should not be called unless the effect terminates prematurely.
IEnumerator
Advances the time of the current timed effect and executes the effect. An enumerator that either represents the next operation or an empty enumerator when no transition occurs.
Private Functions
bool
Attempts to acquire the state lock used to synchronize enumerator transitions.
void
Releases the previously acquired state lock.
Public Attributes
EffectRequest
Request
Gets the original effect request associated with this timed effect instance.
SITimeSpan
Duration
Gets the total duration this timed effect should run.
IEffect
Effect
Gets the effect instance being executed.
SITimeSpan
TimeRemaining
Gets or sets the time remaining for this effect.
Private Attributes
int
m_stateLock
IEnumerator
EMPTY_ENUMERATOR
Properties
CrowdControl
CrowdControl
[get, ]
Gets the owning CrowdControl instance.
EffectState
State
[get, set]
Gets the current state of the effect.
