IBehavior
Inherits object
Public Member Functions
void
LoadContent()
Loads any content or resources required by the behavior.
void
UnloadContent()
Unloads any content or resources held by the behavior.
void
LoadContentIfNeeded()
Loads content only if it is not already loaded.
void
UnloadContentIfNeeded()
Unloads content only if it is currently loaded.
void
Update(SITimeSpan gameTime, SITimeSpan deltaTime)
Updates the behavior logic. Called once per frame.
void
Draw(SITimeSpan gameTime, SITimeSpan deltaTime)
Draws the behavior. Called once per frame during the draw phase.
Properties
bool
ContentLoaded
[get, ]
Gets a value indicating whether the behavior's content is loaded.
