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UnityMetadataLoader

Inherits MonoBehaviour

Private Functions

void

Start()

Unity lifecycle method that initializes the metadata registry by scanning child components.

void

OnDestroy()

Unity lifecycle method that clears the metadata registry when the loader is destroyed.

void

IMetadataLoader.Load()

Documentation inherited from IMetadataLoader.Load.

void

IMetadataLoader.Unload()

Documentation inherited from IMetadataLoader.Unload.

Properties

IDictionary

Metadata

[get, ]

Gets a mapping of metadata IDs to their corresponding values.