UnityMetadataLoader
Inherits MonoBehaviour
Private Functions
void
Start()
Unity lifecycle method that initializes the metadata registry by scanning child components.
void
OnDestroy()
Unity lifecycle method that clears the metadata registry when the loader is destroyed.
void
IMetadataLoader.Load()
Documentation inherited from IMetadataLoader.Load.
void
IMetadataLoader.Unload()
Documentation inherited from IMetadataLoader.Unload.
Properties
IDictionary
Metadata
[get, ]
Gets a mapping of metadata IDs to their corresponding values.
