Public Member Functions
Checks if the effect should be running or not, then applies the paused state based on it.
Whether the effect instance is active. true when the related Effect behaviour is enabled. When false, pending instances will not start and running instances are paused.
Whether the effect instance is paused or not.
Reference to the target timed effect, null if effect is not timed.
Unscaled game time when the timed effect will end. Updated on resume.
Unscaled game time left to execute.