CCEffectInstanceTimed
Inherits CCEffectInstance
Public Member Functions
bool
shouldBeRunning()
Checks if the effect should be running or not, then applies the paused state based on it.
Public Attributes
bool
isActive
Whether the effect instance is active. true when the related Effect behaviour is enabled. When false, pending instances will not start and running instances are paused.
bool
isPaused
Whether the effect instance is paused or not.
Properties
CCEffectTimed
effect
[get, set]
Reference to the target timed effect, null if effect is not timed.
float
unscaledEndTime
[get, set]
Unscaled game time when the timed effect will end. Updated on resume.
float
unscaledTimeLeft
[get, set]
Unscaled game time left to execute.