Target effect behaviour containing the logic.
The Twitch user who triggered the effect. This is set to the special CrowdControl.crowdUser value for pooled effects. For local test effect instances, this is set to the special CrowdControl.testUser value.
Unique identifier of this instance, shared with the server. ID value are never reused. If the effect is tested locally, this ID will be negative.
How many times has the effect returned EffectResult.Retry when trying to start the instance. If the associated CCEffectBase.maxRetries is reached, the instance is automatically terminated as if starting it returned EffectResult.Failure.
Unscaled game time when the effect was triggered.
The id for the effect that's being used