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Submitting your Effect Pack

After you've completed all of your effects, you will need to send over your effect list to us in order for us to put it on the server.

At the end of the chain where you have set your effects menu up, add a function call to "Print Effects to Json File."

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This will create a new file CCMenu.json containing the JSON manifest of all of your effects. The file is saved in your project/Saved folder.

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Join our Discord, select "Community Developer" when prompted, head to #cc-developers, then send the file our way. We will work with you to get your game on the server for live testing.

There will be a self-service portal for this process in the future.

Requesting a Game Pack ID and Application ID

Both are issued by the Crowd Control team through the same channel:

  • Game Pack ID - assigned when your effect pack is set up on the server (the process above). Until then, use the shared UnrealDemo testing pack.
  • Application ID and Public Client Key - request an Application for your game in the same Discord channel (#cc-developers), telling us your project name. You'll receive an ApplicationID and PublicClientKey to put in your CrowdControlSettings, which enables the auth-code login flow.