CrowdControl
GameMaker Event Object Functions info
Public Member Functions
Real
cc_eventInit(Real _id, Array _parameters, Array _targets, String _viewer, Real _cost)
Must be called by an event object after its creation: sets its properties and handles its launch behavior
void
cc_eventPause()
Pauses the event if it is currently running, and notifies the cc client about it
void
cc_eventResume()
Resumes the event if it is currently paused, and notifies the cc client about it
void
cc_eventResponse(Real _id, Real _status, Real _timeRemaining, Real _ev_type, = 0)
Constructor for a cc_eventResponse struct storing information intended to be sent to the client in json format