Skip to content

CrowdControl

GameMaker Event Object Functions info

Public Member Functions

Real

cc_eventInit(Real _id, Array _parameters, Array _targets, String _viewer, Real _cost)

Must be called by an event object after its creation: sets its properties and handles its launch behavior

void

cc_eventPause()

Pauses the event if it is currently running, and notifies the cc client about it

void

cc_eventResume()

Resumes the event if it is currently paused, and notifies the cc client about it

void

cc_eventResponse(Real _id, Real _status, Real _timeRemaining, Real _ev_type, = 0)

Constructor for a cc_eventResponse struct storing information intended to be sent to the client in json format

Last updated: