CrowdControl
GameMaker Event Command Functions info
Public Member Functions
void
cc_init()
Sets the port for CrowdControl to use, and defines all the keys associated with the event objects
void
cc_pauseEvents()
Pauses all currently running CrowdControl events.
void
cc_resumeEvents()
Resumes all currently paused CrowdControl events.
Real
cc_startEvent(Struct _eventRequest)
Attempt to launch an event.
Real
cc_stopEvent(Struct _eventRequest)
Attempt to launch an event