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CrowdControl

GameMaker Event Command Functions info

Public Member Functions

void

cc_init()

Sets the port for CrowdControl to use, and defines all the keys associated with the event objects

void

cc_pauseEvents()

Pauses all currently running CrowdControl events.

void

cc_resumeEvents()

Resumes all currently paused CrowdControl events.

Real

cc_startEvent(Struct _eventRequest)

Attempt to launch an event.

Real

cc_stopEvent(Struct _eventRequest)

Attempt to launch an event